If none of the following description matches your problem, please feel free to report an issue. Here is an example of a compatible node graph with backface culling and alpha mode correctly set (Blender 2.80 - Eevee renderer): Note that Opacity and Backface Culling parameters should be set in the Options tab of the material's Properties panel in order to be directly activated in Sketchfab's 3D settings. The best material support comes with the Principled BSDF node, having either parameters or image textures plugged into the following channels: As a rule of thumb, avoid complex node graphs and don't use "transformative" nodes (Gradient, ColorRamp, Multiply, MixShader.) to improve the chances of your material being correctly parsed on Sketchfab. Not all Blender materials and shaders will get correctly exported to Sketchfab. Make sure to double check the model link you are reuploading to before proceeding. You can also choose to keep the exported model as a draft (unchecking the checkbox will directly publish the model), but only PRO users can set their models as Private, and optionnaly protect them with a password.įinally, an option is given to reupload a model by specifying the model's full url, formatted as " " (or " " for organizations' models). You can choose to either export the currently selected model(s) or all visible models, and set some model properties, such as its title, description and tags. If this fits your usecase better, you can also select the "Import from url" option to import a downloadable model through its full url, formatted as " " or " " for organizations' models:
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